Heller’s powers include the ability to run up the side of skyscrapers, soar from the building tops like a sci-fi version of Rocky the Flying Squirrel and throw vehicles around like so many crumpled candy wrappers. Could it be that the whole thing has been a controlled bioweapon experiment? A purposefully concocted genocidal cauldron that a governmental black ops entity has been stirring and studying? The sergeant’s on the scent now, and he won’t stop until he’s found the truth and wreaked revenge.Īs impassioned as that scenario sounds-and the game’s intro is a morsel of cinematic titillation that draws you in with an artistic visual flourish and a strong emotional charge-ultimately the gameplay all boils down to whole lot of killing, dismembering and gore-splattering chaos. Instead, Mercer injects Heller with a batch of his own brand of all-powerful infection and sets the enraged Marine off on a quest to find the real culprits behind the mess. Heller does indeed find Mercer, but things don’t go as he planned. So he wants only one thing: to find Alex Mercer and kill him … as painfully as possible. He remembers quite clearly that the plague claimed his own wife and daughter.
No, he remembers quite clearly the torment the virus inflicted on Manhattan. Sergeant James Heller is our “hero” this time around, and he hasn’t lost any of his memory. In Prototype 2, the hunt for the truth is still on and the nasty virus is still raging, but the protagonist has changed. So Alex had to piece together his shattered memory and find the truth. Oddly, that caused everybody to start blaming him for the disaster. Alex awoke facedown in the street to find that not only had he lost his memory, but the virulent plague that hit his home city and turned many of the residents into zombie-like monstrosities had somehow given him shape-shifting superpowers. Prototype centered around a virus-infected, quarantined New York City and a hapless guy by the name of Alex Mercer.